
World Building
The primary purpose of world building is to ground the story in a consistent setting in which your characters live and move. What I’ve tried to do is give some tips and pointers in how to go about the process of world building, starting with making decisions, basics for the process, inspiration, and what not to do. Examples are given from well-followed continuities to make things easier to understand.
Make Decisions

Choose a type of world. Make this decision early and confidently, and don’t do a lot of other work until you have. Decide how far into that genre it will be. For instance, if you’re in a magical world, decide if it is Earth Magical (Harry Potter), medieval magical (Tamora Pierce’s Tortall and Emelyn books), or some other type of magical setting. You can combine genres as well, such as the TV show Firefly which is a space western.
Decide how you will make world building decisions. There are different methods and combinations for this. Some decisions are directed by the story’s plot or characters, while others will be made based on a particular species you’re working with. If you’re writing steampunk, it’s usually a good idea to set up a historically-based society, while a story about a starship will automatically put you in space. You can certainly change things about these settings, as Tortall and Emelyn are medieval based stories whose characters often challenge the patriarchal view one often finds there.
Do not dither back and forth when making decisions. Make a choice based on what you know and works for the story. While in some cases you’ll make changes later, most of the time you won’t. You don’t want to be changing every mention of something in an entire novel because you didn’t decide. Continue reading













